![]() ![]() Now you regenerate health while poisioned at the cost of losing 1 DEF - which is countered by Poision Defender.Īnd now on top of (if you count all stuff I mentioned above) Vi having 6 ATK - she also regenerates 1HP each turn. Reverse Toxin - from beating Swamp Centipide on Hard. If you play on Hard and get extra medals for beating bosses: Eternal Venom - Poision debuff will not end until cured by items/skills. Weak Stomach - to activate Poision debuff. By chapter 6 you can push Vi even further beyond by giving her +1 ATK berry, then by stacking up all avaialbe at the moment Poison family of medals: Then just put enemy on ice and let the poison do its job while Leaf "DOES NOTHING" and recovers TP.Īnd this is just a basis. If you put her into a front row and then empower - you get Base ATK 1, Front Row bonus +1 ATK, Empower Bonus +1 ATK - coupled with extra hits medal - her Needle Toss skill allows you to deal 9 dmg per turn while stacking up poison for up to 6 turns. ![]() Meanwhile by adding Medals that grant VI extra hits and poision enemy. As I understand game really wants you to get creative with medals.įor example by dumping all "Skip Turn" medals into one hero you can make perfect "Passsive Resource generator Stone Wall" - in my case Leaf just chills out in the back during regular fights.
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